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CV Information
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Start Year, Student Name, Category, Mode, Thesis Title, Supervisor Type
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| 1 | 2025, LIU XIANGYUAN, PHD, RESEARCH - FULL TIME, Design And Developing Artificial Intelligence Generated Content Learning System (Aigc) In Empowering Film Education For University Students In China, MAIN SUPERVISOR |
| 2 | 2025, WANG QIUTING, PHD, RESEARCH - FULL TIME, THE IMPACT OF VIRTUAL REALITY LEARNING SYSTEM FEATURING 2D ANIMATIONS ON STUDENTS' RESOURCEFULNESS, PROBLEM SOLVING, AND AESTHETIC MEDICAL KNOWLEDGE PERFORMANCE IN AESTHETIC MEDICINE LEARNING IN CHI, MAIN SUPERVISOR |
| 3 | 2025, XU XUAN, PHD, RESEARCH - FULL TIME, Exploring Embodied Cognition-Based Multimedia Learning System on Preschool Children Learning Under Home Environments, MAIN SUPERVISOR |
| 4 | 2024, ZHU BAIQIAO, PHD, RESEARCH - FULL TIME, Centre for Instructional Technology and Multimedia Master of Instructional Multimedia, MAIN SUPERVISOR |
| 5 | 2022, XING QIULI, PHD, RESEARCH - FULL TIME, Developing and Testing the Practical Project-Based Problem-Solving Curriculum (3PC) for Learning 2D Animation in Colleges of China., MAIN SUPERVISOR |
| 6 | 2022, LIU YAN, PHD, RESEARCH - FULL TIME, Designing and Creating Sense of Immersion in 2D Platform-Based Online Collaborative Learning Environment for Learning Visual Communication Design Courses in China., MAIN SUPERVISOR |
| 7 | 2022, TIAN SIYANG, PHD, RESEARCH - FULL TIME, Research on the Influence of Digital Educational Technology Based on Instructional Design and Visual Communication Theories on Tertiary Students for Chinese Modern Arts., MAIN SUPERVISOR |
| 8 | 2022, WANG LE, PHD, RESEARCH - FULL TIME, The Impact of the “Third Classroom” Teaching Mode Integrated with Digital Media and Art Technologies for Learning “Engineering” and “Liberal Arts” on College Students., MAIN SUPERVISOR |
| 9 | 2022, CHEN YI, PHD, RESEARCH - FULL TIME, Research on the Development and Design of Multimedia System Based Digital Media Art in Graphic Design Education of Chinese Universities., MAIN SUPERVISOR |
| 10 | 2022, CHEN SICHEN, PHD, RESEARCH - FULL TIME, The Effectiveness of Personalized Game-based Learning System on Grade Four Primary School Students’ Math Performance, State Anxiety and Self-efficacy in Learning Geometrical Shapes, MAIN SUPERVISOR |
| 11 | 2022, TAO WEILI, PHD, RESEARCH - FULL TIME, The Modular Construction of Visual Element Based Video for Enhancing Education on Intangible Cultural Heritage., MAIN SUPERVISOR |
| 12 | 2022, SUN JINGRU, PHD, RESEARCH - FULL TIME, The Design and Development of Cloud-Based Multimedia Courseware Featuring Visual Communication and Art Curriculum Design in China., MAIN SUPERVISOR |
| 13 | 2022, LUO XIANFAN, PHD, RESEARCH - FULL TIME, The Effectiveness of Cognitively Immersive Virtual Reality Learning System (CI-VR) on University Students' Performance, Creativity and Motivation in Traditional Pattern Design Learning, MAIN SUPERVISOR |
| 14 | 2022, MENG XIAO, PHD, RESEARCH - FULL TIME, The Influence of Eight-Golden Rules Based Mobile Learning App on Designers’ Learning Engagement, Motivation, Active Participation, and Concentration in Jewellery Art Courses., MAIN SUPERVISOR |
| 15 | 2022, GUO YINGYING, PHD, RESEARCH - FULL TIME, Research on the Effects of Digital Hand-End Puppet Show Display Learning System Augmented With 2D Skeletal Animation and Database Environment (D-S-Puppet) on Students’ Achievement, Learning Style, and Problem-Solving Skill in Jiangxi, China., MAIN SUPERVISOR |
| 16 | 2022, CAO RENREN, PHD, RESEARCH - FULL TIME, The Effect of Cognition-Based Augmented Reality Accounting Mobile Learning App (AR-COUNTING) on University Students’ Achievement, Cognitive Load and Motivation in Learning Accounting Asset, MAIN SUPERVISOR |
| 17 | 2022, CHEN YAN, PHD, RESEARCH - FULL TIME, The Effects of Eye-Tracker Assisted Animation Learning System (Eye-Trackal) on Achievement, Self-Efficacy, and Aesthetic Competence of Chinese Universitystudents with Different Cognitive Style and Gender in Abstract art Learning, MAIN SUPERVISOR |
| 18 | 2022, LI RUI, PHD, RESEARCH - FULL TIME, The Application of Visually Enhanced Digital Media Communication Using Virtual Reality Technology in Instructional Design of Multimedia Arts Subjects in Chinese Colleges., MAIN SUPERVISOR |
| 19 | 2022, SONG BO, PHD, RESEARCH - FULL TIME, Exploring Instructional Mixed Reality System (iMR) for Visual Communication Major Tertiary Students in China., MAIN SUPERVISOR |
| 20 | 2022, TAN LI, PHD, RESEARCH - FULL TIME, Examining the Impact of Data Visualization in Virtual Reality as a Learning Technology on the Learning Outcomes, Flow, and Attitudes of Learners in Visual Communication Design Education in China., MAIN SUPERVISOR |
| 21 | 2022, GUO XINMING, PHD, RESEARCH - FULL TIME, Designing New Media Installation Art Learning System (NMIA) for Learning Contemporary Art Course Amongst Tertiary Students in China., MAIN SUPERVISOR |
| 22 | 2022, LI XIN, PHD, RESEARCH - FULL TIME, The Role of Visualization and Visual Literacy in Instructional Design and Technology for Learning Environments., MAIN SUPERVISOR |
| 23 | 2022, ZHENG QIAOLIN, PHD, RESEARCH - FULL TIME, The Effect of Branching Scenario Video-Based Learning (Vi-Branch) on Students’ Achievement, Self-Regulation, Self-Efficacy, and Cognitive Load in Classical Chinese Language Reading Comprehension, MAIN SUPERVISOR |
| 24 | 2022, YANG LEI, PHD, RESEARCH - FULL TIME, Research on the Application of Virtual Reality Technology in Enhancing Courses About Visual Communication Design in Chinese Colleges., MAIN SUPERVISOR |
| 25 | 2022, XIAO XIN, PHD, RESEARCH - FULL TIME, The Effectiveness of Personalized Experiential Virtual Reality Learning System (PX-VR) on College Students’ Academic Performance, Cognitive Load and Engagement in Learning Chinese Costume History, MAIN SUPERVISOR |
| 26 | 2022, CAO LEI, PHD, RESEARCH - FULL TIME, The Effect of Sensory Tracking Role-Playing Game-Based Learning System (STrack-RPG) on Knowledge Achievement, Attention and Self-Efficacy in Cultural Relics Restoration Learning, MAIN SUPERVISOR |
| 27 | 2022, XI YAN, PHD, RESEARCH - FULL TIME, Development and Evaluation of the Motion-Sensing Game Application Featuring 2D Animation and Blind-Box Toys (MSGA) for Learning Japanese Tale and Folklore Among School Children in China., MAIN SUPERVISOR |
| 28 | 2022, HUANG SHENG, PHD, RESEARCH - FULL TIME, Use of Virtual Reality as a New Educational Technology in Online Education from China Universities., MAIN SUPERVISOR |
| 29 | 2021, ZHANG XI, PHD, RESEARCH - FULL TIME, The Effects of Learning Simulation of Cultural Heritage Curricular Contents on Primary students’ Knowledge Construction, Motivation, and Memory Retention., MAIN SUPERVISOR |
| 30 | 2021, ZHANG TINGJIE, PHD, RESEARCH - FULL TIME, Development and Testing the Efficacy of Virtual Reality Application for Teaching of Chinese Character Literature for Foreigners in China, Malaysia, and Japan., MAIN SUPERVISOR |
| 31 | 2021, CAO CHUN, PHD, RESEARCH - FULL TIME, Research and Application of Virtual Reality Project Based on Intangible Heritage-Ceramic Craftsmanship, MAIN SUPERVISOR |
| 32 | 2020, GUO JIAJIA, PHD, RESEARCH - FULL TIME, The Effectiveness of Real-Time Communication Streaming-Based Remote Collaborative Augmented Reality Learning System (RTC-HOLOLS) in Enhancing University Students’ Learning Achievement, Motivation, and Collaboration Skills in Camera Movement Techniques, MAIN SUPERVISOR |
| 33 | 2020, MIMI MALINI BINTI MOHMAD FUZI, PHD, RESEARCH - PART TIME, Pembangunan dan Pembinaan Model Digital Gagne Jeri Berorientasikan Pembelajaran Maya di Kolej Matrikulasi., CO-SUPERVISOR |